You’d think adding a
Sprite to a Flex component would be easy, right?
DisplayObject, and the addChild() and addChildAt() methods for every Flex component take in an object of type
From the Adobe® Flex® 3 Language Reference (emphasis added):
Note: While the child argument to the method is specified as of type DisplayObject, the argument must implement the IUIComponent interface to be added as a child of a container. All Flex components implement this interface.
To add a Sprite to a Flex component, you’d have to extend
Sprite and implement
IUIComponent, which frankly is more effort than its worth.
A far easier solution is to create a custom class that extends
UIComponent and acts as a wrapper for the Sprite.
The constructor for such a class would look something like this:
Using this custom class, you would add a Sprite to a Flex component like so: